glReplacementCodeuiTexCoord2fNormal3fVertex3fSun function opengl_glext

void glReplacementCodeuiTexCoord2fNormal3fVertex3fSun(
  1. int rc,
  2. double s,
  3. double t,
  4. double nx,
  5. double ny,
  6. double nz,
  7. double x,
  8. double y,
  9. double z,
)
GLAPI void APIENTRY glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN (GLuint rc, GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z)

Implementation

void glReplacementCodeuiTexCoord2fNormal3fVertex3fSun(
  int rc,
  double s,
  double t,
  double nx,
  double ny,
  double nz,
  double x,
  double y,
  double z,
) {
  final glReplacementCodeuiTexCoord2fNormal3fVertex3fSunAsFunction =
      _glReplacementCodeuiTexCoord2fNormal3fVertex3fSun
          .cast<
            NativeFunction<
              Void Function(
                Uint32 rc,
                Float s,
                Float t,
                Float nx,
                Float ny,
                Float nz,
                Float x,
                Float y,
                Float z,
              )
            >
          >()
          .asFunction<
            void Function(
              int rc,
              double s,
              double t,
              double nx,
              double ny,
              double nz,
              double x,
              double y,
              double z,
            )
          >();
  return glReplacementCodeuiTexCoord2fNormal3fVertex3fSunAsFunction(
    rc,
    s,
    t,
    nx,
    ny,
    nz,
    x,
    y,
    z,
  );
}