glBindTextureUnit function opengl_glext

void glBindTextureUnit(
  1. int unit,
  2. int texture
)
GLAPI void APIENTRY glBindTextureUnit (GLuint unit, GLuint texture)

Implementation

void glBindTextureUnit(int unit, int texture) {
  final glBindTextureUnitAsFunction = _glBindTextureUnit
      .cast<NativeFunction<Void Function(Uint32 unit, Uint32 texture)>>()
      .asFunction<void Function(int unit, int texture)>();
  return glBindTextureUnitAsFunction(unit, texture);
}