glProgramUniform2i function opengl_glext

void glProgramUniform2i(
  1. int program,
  2. int location,
  3. int v0,
  4. int v1,
)
GLAPI void APIENTRY glProgramUniform2i (GLuint program, GLint location, GLint v0, GLint v1)

Implementation

void glProgramUniform2i(int program, int location, int v0, int v1) {
  final glProgramUniform2iAsFunction = _glProgramUniform2i
      .cast<
        NativeFunction<
          Void Function(Uint32 program, Int32 location, Int32 v0, Int32 v1)
        >
      >()
      .asFunction<void Function(int program, int location, int v0, int v1)>();
  return glProgramUniform2iAsFunction(program, location, v0, v1);
}