void
glProgramUniform2i(
- int program,
- int location,
- int v0,
- int v1,
)
GLAPI void APIENTRY glProgramUniform2i (GLuint program, GLint location, GLint v0, GLint v1)
Implementation
void glProgramUniform2i(int program, int location, int v0, int v1) {
final glProgramUniform2iAsFunction = _glProgramUniform2i
.cast<
NativeFunction<
Void Function(Uint32 program, Int32 location, Int32 v0, Int32 v1)
>
>()
.asFunction<void Function(int program, int location, int v0, int v1)>();
return glProgramUniform2iAsFunction(program, location, v0, v1);
}