glVertexArrayVertexBuffer function opengl_glext

void glVertexArrayVertexBuffer(
  1. int vaobj,
  2. int bindingindex,
  3. int buffer,
  4. Pointer<NativeType> offset,
  5. int stride,
)
GLAPI void APIENTRY glVertexArrayVertexBuffer (GLuint vaobj, GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride)

Implementation

void glVertexArrayVertexBuffer(
  int vaobj,
  int bindingindex,
  int buffer,
  Pointer<NativeType> offset,
  int stride,
) {
  final glVertexArrayVertexBufferAsFunction = _glVertexArrayVertexBuffer
      .cast<
        NativeFunction<
          Void Function(
            Uint32 vaobj,
            Uint32 bindingindex,
            Uint32 buffer,
            Pointer<NativeType> offset,
            Uint32 stride,
          )
        >
      >()
      .asFunction<
        void Function(
          int vaobj,
          int bindingindex,
          int buffer,
          Pointer<NativeType> offset,
          int stride,
        )
      >();
  return glVertexArrayVertexBufferAsFunction(
    vaobj,
    bindingindex,
    buffer,
    offset,
    stride,
  );
}