glNamedBufferData function opengl_glext

void glNamedBufferData(
  1. int buffer,
  2. Pointer<Uint32> size,
  3. Pointer<NativeType> data,
  4. int usage,
)
GLAPI void APIENTRY glNamedBufferData (GLuint buffer, GLsizeiptr size, const void *data, GLenum usage)

Implementation

void glNamedBufferData(
  int buffer,
  Pointer<Uint32> size,
  Pointer<NativeType> data,
  int usage,
) {
  final glNamedBufferDataAsFunction = _glNamedBufferData
      .cast<
        NativeFunction<
          Void Function(
            Uint32 buffer,
            Pointer<Uint32> size,
            Pointer<NativeType> data,
            Uint32 usage,
          )
        >
      >()
      .asFunction<
        void Function(
          int buffer,
          Pointer<Uint32> size,
          Pointer<NativeType> data,
          int usage,
        )
      >();
  return glNamedBufferDataAsFunction(buffer, size, data, usage);
}