glStencilThenCoverFillPathInstancedNv function opengl_glext

void glStencilThenCoverFillPathInstancedNv(
  1. int numPaths,
  2. int pathNameType,
  3. Pointer<NativeType> paths,
  4. int pathBase,
  5. int fillMode,
  6. int mask,
  7. int coverMode,
  8. int transformType,
  9. Pointer<Float> transformValues,
)
GLAPI void APIENTRY glStencilThenCoverFillPathInstancedNV (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum fillMode, GLuint mask, GLenum coverMode, GLenum transformType, const GLfloat *transformValues)

Implementation

void glStencilThenCoverFillPathInstancedNv(
  int numPaths,
  int pathNameType,
  Pointer<NativeType> paths,
  int pathBase,
  int fillMode,
  int mask,
  int coverMode,
  int transformType,
  Pointer<Float> transformValues,
) {
  final glStencilThenCoverFillPathInstancedNvAsFunction =
      _glStencilThenCoverFillPathInstancedNv
          .cast<
            NativeFunction<
              Void Function(
                Uint32 numPaths,
                Uint32 pathNameType,
                Pointer<NativeType> paths,
                Uint32 pathBase,
                Uint32 fillMode,
                Uint32 mask,
                Uint32 coverMode,
                Uint32 transformType,
                Pointer<Float> transformValues,
              )
            >
          >()
          .asFunction<
            void Function(
              int numPaths,
              int pathNameType,
              Pointer<NativeType> paths,
              int pathBase,
              int fillMode,
              int mask,
              int coverMode,
              int transformType,
              Pointer<Float> transformValues,
            )
          >();
  return glStencilThenCoverFillPathInstancedNvAsFunction(
    numPaths,
    pathNameType,
    paths,
    pathBase,
    fillMode,
    mask,
    coverMode,
    transformType,
    transformValues,
  );
}