glSetFragmentShaderConstantAti function opengl_glext
GLAPI void APIENTRY glSetFragmentShaderConstantATI (GLuint dst, const GLfloat *value)
Implementation
void glSetFragmentShaderConstantAti(int dst, Pointer<Float> value) {
final glSetFragmentShaderConstantAtiAsFunction =
_glSetFragmentShaderConstantAti
.cast<
NativeFunction<Void Function(Uint32 dst, Pointer<Float> value)>
>()
.asFunction<void Function(int dst, Pointer<Float> value)>();
return glSetFragmentShaderConstantAtiAsFunction(dst, value);
}