glSetFragmentShaderConstantAti function opengl_glext

void glSetFragmentShaderConstantAti(
  1. int dst,
  2. Pointer<Float> value
)
GLAPI void APIENTRY glSetFragmentShaderConstantATI (GLuint dst, const GLfloat *value)

Implementation

void glSetFragmentShaderConstantAti(int dst, Pointer<Float> value) {
  final glSetFragmentShaderConstantAtiAsFunction =
      _glSetFragmentShaderConstantAti
          .cast<
            NativeFunction<Void Function(Uint32 dst, Pointer<Float> value)>
          >()
          .asFunction<void Function(int dst, Pointer<Float> value)>();
  return glSetFragmentShaderConstantAtiAsFunction(dst, value);
}