glFramebufferSampleLocationsfvArb function opengl_glext

void glFramebufferSampleLocationsfvArb(
  1. int target,
  2. int start,
  3. int count,
  4. Pointer<Float> v,
)
GLAPI void APIENTRY glFramebufferSampleLocationsfvARB (GLenum target, GLuint start, GLsizei count, const GLfloat *v)

Implementation

void glFramebufferSampleLocationsfvArb(
  int target,
  int start,
  int count,
  Pointer<Float> v,
) {
  final glFramebufferSampleLocationsfvArbAsFunction =
      _glFramebufferSampleLocationsfvArb
          .cast<
            NativeFunction<
              Void Function(
                Uint32 target,
                Uint32 start,
                Uint32 count,
                Pointer<Float> v,
              )
            >
          >()
          .asFunction<
            void Function(int target, int start, int count, Pointer<Float> v)
          >();
  return glFramebufferSampleLocationsfvArbAsFunction(target, start, count, v);
}