glBindBufferArb function opengl_glext

void glBindBufferArb(
  1. int target,
  2. int buffer
)
GLAPI void APIENTRY glBindBufferARB (GLenum target, GLuint buffer)

Implementation

void glBindBufferArb(int target, int buffer) {
  final glBindBufferArbAsFunction = _glBindBufferArb
      .cast<NativeFunction<Void Function(Uint32 target, Uint32 buffer)>>()
      .asFunction<void Function(int target, int buffer)>();
  return glBindBufferArbAsFunction(target, buffer);
}