glStencilStrokePathInstancedNv function opengl_glext
void
glStencilStrokePathInstancedNv()
GLAPI void APIENTRY glStencilStrokePathInstancedNV (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLint reference, GLuint mask, GLenum transformType, const GLfloat *transformValues)
Implementation
void glStencilStrokePathInstancedNv(
int numPaths,
int pathNameType,
Pointer<NativeType> paths,
int pathBase,
int reference,
int mask,
int transformType,
Pointer<Float> transformValues,
) {
final glStencilStrokePathInstancedNvAsFunction =
_glStencilStrokePathInstancedNv
.cast<
NativeFunction<
Void Function(
Uint32 numPaths,
Uint32 pathNameType,
Pointer<NativeType> paths,
Uint32 pathBase,
Int32 reference,
Uint32 mask,
Uint32 transformType,
Pointer<Float> transformValues,
)
>
>()
.asFunction<
void Function(
int numPaths,
int pathNameType,
Pointer<NativeType> paths,
int pathBase,
int reference,
int mask,
int transformType,
Pointer<Float> transformValues,
)
>();
return glStencilStrokePathInstancedNvAsFunction(
numPaths,
pathNameType,
paths,
pathBase,
reference,
mask,
transformType,
transformValues,
);
}