glStencilStrokePathInstancedNv function opengl_glext
        
void
glStencilStrokePathInstancedNv()
        
     
    
GLAPI void APIENTRY glStencilStrokePathInstancedNV (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLint reference, GLuint mask, GLenum transformType, const GLfloat *transformValues)
Implementation
void glStencilStrokePathInstancedNv(
  int numPaths,
  int pathNameType,
  Pointer<NativeType> paths,
  int pathBase,
  int reference,
  int mask,
  int transformType,
  Pointer<Float> transformValues,
) {
  final glStencilStrokePathInstancedNvAsFunction =
      _glStencilStrokePathInstancedNv
          .cast<
            NativeFunction<
              Void Function(
                Uint32 numPaths,
                Uint32 pathNameType,
                Pointer<NativeType> paths,
                Uint32 pathBase,
                Int32 reference,
                Uint32 mask,
                Uint32 transformType,
                Pointer<Float> transformValues,
              )
            >
          >()
          .asFunction<
            void Function(
              int numPaths,
              int pathNameType,
              Pointer<NativeType> paths,
              int pathBase,
              int reference,
              int mask,
              int transformType,
              Pointer<Float> transformValues,
            )
          >();
  return glStencilStrokePathInstancedNvAsFunction(
    numPaths,
    pathNameType,
    paths,
    pathBase,
    reference,
    mask,
    transformType,
    transformValues,
  );
}