glTextureImage3DMultisampleNv function opengl_glext
void
glTextureImage3DMultisampleNv()
GLAPI void APIENTRY glTextureImage3DMultisampleNV (GLuint texture, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations)
Implementation
void glTextureImage3DMultisampleNv(
int texture,
int target,
int samples,
int internalFormat,
int width,
int height,
int depth,
int fixedSampleLocations,
) {
final glTextureImage3DMultisampleNvAsFunction = _glTextureImage3DMultisampleNv
.cast<
NativeFunction<
Void Function(
Uint32 texture,
Uint32 target,
Uint32 samples,
Int32 internalFormat,
Uint32 width,
Uint32 height,
Uint32 depth,
Int32 fixedSampleLocations,
)
>
>()
.asFunction<
void Function(
int texture,
int target,
int samples,
int internalFormat,
int width,
int height,
int depth,
int fixedSampleLocations,
)
>();
return glTextureImage3DMultisampleNvAsFunction(
texture,
target,
samples,
internalFormat,
width,
height,
depth,
fixedSampleLocations,
);
}