glUniform3d function opengl_glext

void glUniform3d(
  1. int location,
  2. double x,
  3. double y,
  4. double z,
)
GLAPI void APIENTRY glUniform3d (GLint location, GLdouble x, GLdouble y, GLdouble z)

Implementation

void glUniform3d(int location, double x, double y, double z) {
  final glUniform3dAsFunction = _glUniform3d
      .cast<
        NativeFunction<
          Void Function(Int32 location, Double x, Double y, Double z)
        >
      >()
      .asFunction<void Function(int location, double x, double y, double z)>();
  return glUniform3dAsFunction(location, x, y, z);
}