void
glProgramUniform2ui(
- int program,
- int location,
- int v0,
- int v1,
)
GLAPI void APIENTRY glProgramUniform2ui (GLuint program, GLint location, GLuint v0, GLuint v1)
Implementation
void glProgramUniform2ui(int program, int location, int v0, int v1) {
final glProgramUniform2uiAsFunction = _glProgramUniform2ui
.cast<
NativeFunction<
Void Function(Uint32 program, Int32 location, Uint32 v0, Uint32 v1)
>
>()
.asFunction<void Function(int program, int location, int v0, int v1)>();
return glProgramUniform2uiAsFunction(program, location, v0, v1);
}