glProgramUniform2ui function opengl_glext

void glProgramUniform2ui(
  1. int program,
  2. int location,
  3. int v0,
  4. int v1,
)
GLAPI void APIENTRY glProgramUniform2ui (GLuint program, GLint location, GLuint v0, GLuint v1)

Implementation

void glProgramUniform2ui(int program, int location, int v0, int v1) {
  final glProgramUniform2uiAsFunction = _glProgramUniform2ui
      .cast<
        NativeFunction<
          Void Function(Uint32 program, Int32 location, Uint32 v0, Uint32 v1)
        >
      >()
      .asFunction<void Function(int program, int location, int v0, int v1)>();
  return glProgramUniform2uiAsFunction(program, location, v0, v1);
}