void
glProgramUniform2ui(
 - int program, 
- int location, 
- int v0, 
- int v1, 
) 
    
  GLAPI void APIENTRY glProgramUniform2ui (GLuint program, GLint location, GLuint v0, GLuint v1)
 
    
  Implementation
  void glProgramUniform2ui(int program, int location, int v0, int v1) {
  final glProgramUniform2uiAsFunction = _glProgramUniform2ui
      .cast<
        NativeFunction<
          Void Function(Uint32 program, Int32 location, Uint32 v0, Uint32 v1)
        >
      >()
      .asFunction<void Function(int program, int location, int v0, int v1)>();
  return glProgramUniform2uiAsFunction(program, location, v0, v1);
}