glTexCoord2fColor4ubVertex3fSun function opengl_glext

void glTexCoord2fColor4ubVertex3fSun(
  1. double s,
  2. double t,
  3. int r,
  4. int g,
  5. int b,
  6. int a,
  7. double x,
  8. double y,
  9. double z,
)
GLAPI void APIENTRY glTexCoord2fColor4ubVertex3fSUN (GLfloat s, GLfloat t, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z)

Implementation

void glTexCoord2fColor4ubVertex3fSun(
  double s,
  double t,
  int r,
  int g,
  int b,
  int a,
  double x,
  double y,
  double z,
) {
  final glTexCoord2fColor4ubVertex3fSunAsFunction =
      _glTexCoord2fColor4ubVertex3fSun
          .cast<
            NativeFunction<
              Void Function(
                Float s,
                Float t,
                Uint8 r,
                Uint8 g,
                Uint8 b,
                Uint8 a,
                Float x,
                Float y,
                Float z,
              )
            >
          >()
          .asFunction<
            void Function(
              double s,
              double t,
              int r,
              int g,
              int b,
              int a,
              double x,
              double y,
              double z,
            )
          >();
  return glTexCoord2fColor4ubVertex3fSunAsFunction(s, t, r, g, b, a, x, y, z);
}