glCompressedMultiTexSubImage2Dext function opengl_glext

void glCompressedMultiTexSubImage2Dext(
  1. int texunit,
  2. int target,
  3. int level,
  4. int xoffset,
  5. int yoffset,
  6. int width,
  7. int height,
  8. int format,
  9. int imageSize,
  10. Pointer<NativeType> bits,
)
GLAPI void APIENTRY glCompressedMultiTexSubImage2DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *bits)

Implementation

void glCompressedMultiTexSubImage2Dext(
  int texunit,
  int target,
  int level,
  int xoffset,
  int yoffset,
  int width,
  int height,
  int format,
  int imageSize,
  Pointer<NativeType> bits,
) {
  final glCompressedMultiTexSubImage2DextAsFunction =
      _glCompressedMultiTexSubImage2Dext
          .cast<
            NativeFunction<
              Void Function(
                Uint32 texunit,
                Uint32 target,
                Int32 level,
                Int32 xoffset,
                Int32 yoffset,
                Uint32 width,
                Uint32 height,
                Uint32 format,
                Uint32 imageSize,
                Pointer<NativeType> bits,
              )
            >
          >()
          .asFunction<
            void Function(
              int texunit,
              int target,
              int level,
              int xoffset,
              int yoffset,
              int width,
              int height,
              int format,
              int imageSize,
              Pointer<NativeType> bits,
            )
          >();
  return glCompressedMultiTexSubImage2DextAsFunction(
    texunit,
    target,
    level,
    xoffset,
    yoffset,
    width,
    height,
    format,
    imageSize,
    bits,
  );
}