glGetActiveSubroutineUniformName function opengl_glext
void
glGetActiveSubroutineUniformName()
GLAPI void APIENTRY glGetActiveSubroutineUniformName (GLuint program, GLenum shadertype, GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name)
Implementation
void glGetActiveSubroutineUniformName(
int program,
int shadertype,
int index,
int bufSize,
Pointer<Uint32> length,
Pointer<Int8> name,
) {
final glGetActiveSubroutineUniformNameAsFunction =
_glGetActiveSubroutineUniformName
.cast<
NativeFunction<
Void Function(
Uint32 program,
Uint32 shadertype,
Uint32 index,
Uint32 bufSize,
Pointer<Uint32> length,
Pointer<Int8> name,
)
>
>()
.asFunction<
void Function(
int program,
int shadertype,
int index,
int bufSize,
Pointer<Uint32> length,
Pointer<Int8> name,
)
>();
return glGetActiveSubroutineUniformNameAsFunction(
program,
shadertype,
index,
bufSize,
length,
name,
);
}