glGetActiveSubroutineUniformName function opengl_glext

void glGetActiveSubroutineUniformName(
  1. int program,
  2. int shadertype,
  3. int index,
  4. int bufSize,
  5. Pointer<Uint32> length,
  6. Pointer<Int8> name,
)
GLAPI void APIENTRY glGetActiveSubroutineUniformName (GLuint program, GLenum shadertype, GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name)

Implementation

void glGetActiveSubroutineUniformName(
  int program,
  int shadertype,
  int index,
  int bufSize,
  Pointer<Uint32> length,
  Pointer<Int8> name,
) {
  final glGetActiveSubroutineUniformNameAsFunction =
      _glGetActiveSubroutineUniformName
          .cast<
            NativeFunction<
              Void Function(
                Uint32 program,
                Uint32 shadertype,
                Uint32 index,
                Uint32 bufSize,
                Pointer<Uint32> length,
                Pointer<Int8> name,
              )
            >
          >()
          .asFunction<
            void Function(
              int program,
              int shadertype,
              int index,
              int bufSize,
              Pointer<Uint32> length,
              Pointer<Int8> name,
            )
          >();
  return glGetActiveSubroutineUniformNameAsFunction(
    program,
    shadertype,
    index,
    bufSize,
    length,
    name,
  );
}