GLAPI void APIENTRY glPrioritizeTexturesEXT (GLsizei n, const GLuint *textures, const GLclampf *priorities)
Implementation
void glPrioritizeTexturesExt(
int n,
Pointer<Uint32> textures,
Pointer<Float> priorities,
) {
final glPrioritizeTexturesExtAsFunction = _glPrioritizeTexturesExt
.cast<
NativeFunction<
Void Function(
Uint32 n,
Pointer<Uint32> textures,
Pointer<Float> priorities,
)
>
>()
.asFunction<
void Function(
int n,
Pointer<Uint32> textures,
Pointer<Float> priorities,
)
>();
return glPrioritizeTexturesExtAsFunction(n, textures, priorities);
}