glProgramUniformMatrix4fv function opengl_glext
void
glProgramUniformMatrix4fv()
GLAPI void APIENTRY glProgramUniformMatrix4fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
Implementation
void glProgramUniformMatrix4fv(
int program,
int location,
int count,
int transpose,
Pointer<Float> value,
) {
final glProgramUniformMatrix4fvAsFunction = _glProgramUniformMatrix4fv
.cast<
NativeFunction<
Void Function(
Uint32 program,
Int32 location,
Uint32 count,
Int32 transpose,
Pointer<Float> value,
)
>
>()
.asFunction<
void Function(
int program,
int location,
int count,
int transpose,
Pointer<Float> value,
)
>();
return glProgramUniformMatrix4fvAsFunction(
program,
location,
count,
transpose,
value,
);
}