glGetStringi function opengl_glext

Pointer<Uint8> glGetStringi(
  1. int name,
  2. int index
)
GLAPI const GLubyte *APIENTRY glGetStringi (GLenum name, GLuint index)

Implementation

Pointer<Uint8> glGetStringi(int name, int index) {
  final glGetStringiAsFunction = _glGetStringi
      .cast<
        NativeFunction<Pointer<Uint8> Function(Uint32 name, Uint32 index)>
      >()
      .asFunction<Pointer<Uint8> Function(int name, int index)>();
  return glGetStringiAsFunction(name, index);
}