glMultiDrawRangeElementArrayApple function opengl_glext
void
glMultiDrawRangeElementArrayApple()
GLAPI void APIENTRY glMultiDrawRangeElementArrayAPPLE (GLenum mode, GLuint start, GLuint end, const GLint *first, const GLsizei *count, GLsizei primcount)
Implementation
void glMultiDrawRangeElementArrayApple(
int mode,
int start,
int end,
Pointer<Int32> first,
Pointer<Uint32> count,
int primcount,
) {
final glMultiDrawRangeElementArrayAppleAsFunction =
_glMultiDrawRangeElementArrayApple
.cast<
NativeFunction<
Void Function(
Uint32 mode,
Uint32 start,
Uint32 end,
Pointer<Int32> first,
Pointer<Uint32> count,
Uint32 primcount,
)
>
>()
.asFunction<
void Function(
int mode,
int start,
int end,
Pointer<Int32> first,
Pointer<Uint32> count,
int primcount,
)
>();
return glMultiDrawRangeElementArrayAppleAsFunction(
mode,
start,
end,
first,
count,
primcount,
);
}