glTexCoord2fColor4fNormal3fVertex3fSun function opengl_glext

void glTexCoord2fColor4fNormal3fVertex3fSun(
  1. double s,
  2. double t,
  3. double r,
  4. double g,
  5. double b,
  6. double a,
  7. double nx,
  8. double ny,
  9. double nz,
  10. double x,
  11. double y,
  12. double z,
)
GLAPI void APIENTRY glTexCoord2fColor4fNormal3fVertex3fSUN (GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z)

Implementation

void glTexCoord2fColor4fNormal3fVertex3fSun(
  double s,
  double t,
  double r,
  double g,
  double b,
  double a,
  double nx,
  double ny,
  double nz,
  double x,
  double y,
  double z,
) {
  final glTexCoord2fColor4fNormal3fVertex3fSunAsFunction =
      _glTexCoord2fColor4fNormal3fVertex3fSun
          .cast<
            NativeFunction<
              Void Function(
                Float s,
                Float t,
                Float r,
                Float g,
                Float b,
                Float a,
                Float nx,
                Float ny,
                Float nz,
                Float x,
                Float y,
                Float z,
              )
            >
          >()
          .asFunction<
            void Function(
              double s,
              double t,
              double r,
              double g,
              double b,
              double a,
              double nx,
              double ny,
              double nz,
              double x,
              double y,
              double z,
            )
          >();
  return glTexCoord2fColor4fNormal3fVertex3fSunAsFunction(
    s,
    t,
    r,
    g,
    b,
    a,
    nx,
    ny,
    nz,
    x,
    y,
    z,
  );
}