glVertexAttribArrayObjectAti function opengl_glext
void
glVertexAttribArrayObjectAti()
GLAPI void APIENTRY glVertexAttribArrayObjectATI (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLuint buffer, GLuint offset)
Implementation
void glVertexAttribArrayObjectAti(
int index,
int size,
int type,
int normalized,
int stride,
int buffer,
int offset,
) {
final glVertexAttribArrayObjectAtiAsFunction = _glVertexAttribArrayObjectAti
.cast<
NativeFunction<
Void Function(
Uint32 index,
Int32 size,
Uint32 type,
Int32 normalized,
Uint32 stride,
Uint32 buffer,
Uint32 offset,
)
>
>()
.asFunction<
void Function(
int index,
int size,
int type,
int normalized,
int stride,
int buffer,
int offset,
)
>();
return glVertexAttribArrayObjectAtiAsFunction(
index,
size,
type,
normalized,
stride,
buffer,
offset,
);
}