glGetShaderSource function opengl_glext

void glGetShaderSource(
  1. int shader,
  2. int bufSize,
  3. Pointer<Uint32> length,
  4. Pointer<Int8> source,
)
GLAPI void APIENTRY glGetShaderSource (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source)

Implementation

void glGetShaderSource(
  int shader,
  int bufSize,
  Pointer<Uint32> length,
  Pointer<Int8> source,
) {
  final glGetShaderSourceAsFunction = _glGetShaderSource
      .cast<
        NativeFunction<
          Void Function(
            Uint32 shader,
            Uint32 bufSize,
            Pointer<Uint32> length,
            Pointer<Int8> source,
          )
        >
      >()
      .asFunction<
        void Function(
          int shader,
          int bufSize,
          Pointer<Uint32> length,
          Pointer<Int8> source,
        )
      >();
  return glGetShaderSourceAsFunction(shader, bufSize, length, source);
}