GLAPI void APIENTRY glGetShaderSource (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source)
Implementation
void glGetShaderSource(
int shader,
int bufSize,
Pointer<Uint32> length,
Pointer<Int8> source,
) {
final glGetShaderSourceAsFunction = _glGetShaderSource
.cast<
NativeFunction<
Void Function(
Uint32 shader,
Uint32 bufSize,
Pointer<Uint32> length,
Pointer<Int8> source,
)
>
>()
.asFunction<
void Function(
int shader,
int bufSize,
Pointer<Uint32> length,
Pointer<Int8> source,
)
>();
return glGetShaderSourceAsFunction(shader, bufSize, length, source);
}