glDrawMeshArraysSun function opengl_glext

void glDrawMeshArraysSun(
  1. int mode,
  2. int first,
  3. int count,
  4. int width,
)
GLAPI void APIENTRY glDrawMeshArraysSUN (GLenum mode, GLint first, GLsizei count, GLsizei width)

Implementation

void glDrawMeshArraysSun(int mode, int first, int count, int width) {
  final glDrawMeshArraysSunAsFunction = _glDrawMeshArraysSun
      .cast<
        NativeFunction<
          Void Function(Uint32 mode, Int32 first, Uint32 count, Uint32 width)
        >
      >()
      .asFunction<void Function(int mode, int first, int count, int width)>();
  return glDrawMeshArraysSunAsFunction(mode, first, count, width);
}