void
glDrawMeshArraysSun(
- int mode,
- int first,
- int count,
- int width,
)
GLAPI void APIENTRY glDrawMeshArraysSUN (GLenum mode, GLint first, GLsizei count, GLsizei width)
Implementation
void glDrawMeshArraysSun(int mode, int first, int count, int width) {
final glDrawMeshArraysSunAsFunction = _glDrawMeshArraysSun
.cast<
NativeFunction<
Void Function(Uint32 mode, Int32 first, Uint32 count, Uint32 width)
>
>()
.asFunction<void Function(int mode, int first, int count, int width)>();
return glDrawMeshArraysSunAsFunction(mode, first, count, width);
}