void
glNamedFramebufferTexture(
- int framebuffer,
- int attachment,
- int texture,
- int level,
)
GLAPI void APIENTRY glNamedFramebufferTexture (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level)
Implementation
void glNamedFramebufferTexture(
int framebuffer,
int attachment,
int texture,
int level,
) {
final glNamedFramebufferTextureAsFunction = _glNamedFramebufferTexture
.cast<
NativeFunction<
Void Function(
Uint32 framebuffer,
Uint32 attachment,
Uint32 texture,
Int32 level,
)
>
>()
.asFunction<
void Function(int framebuffer, int attachment, int texture, int level)
>();
return glNamedFramebufferTextureAsFunction(
framebuffer,
attachment,
texture,
level,
);
}