glMapTexture2Dintel function opengl_glext

Pointer<NativeType> glMapTexture2Dintel(
  1. int texture,
  2. int level,
  3. int access,
  4. Pointer<Int32> stride,
  5. Pointer<Uint32> layout,
)
GLAPI void *APIENTRY glMapTexture2DINTEL (GLuint texture, GLint level, GLbitfield access, GLint *stride, GLenum *layout)

Implementation

Pointer<NativeType> glMapTexture2Dintel(
  int texture,
  int level,
  int access,
  Pointer<Int32> stride,
  Pointer<Uint32> layout,
) {
  final glMapTexture2DintelAsFunction = _glMapTexture2Dintel
      .cast<
        NativeFunction<
          Pointer<NativeType> Function(
            Uint32 texture,
            Int32 level,
            Uint32 access,
            Pointer<Int32> stride,
            Pointer<Uint32> layout,
          )
        >
      >()
      .asFunction<
        Pointer<NativeType> Function(
          int texture,
          int level,
          int access,
          Pointer<Int32> stride,
          Pointer<Uint32> layout,
        )
      >();
  return glMapTexture2DintelAsFunction(texture, level, access, stride, layout);
}