GLAPI void *APIENTRY glMapTexture2DINTEL (GLuint texture, GLint level, GLbitfield access, GLint *stride, GLenum *layout)
Implementation
Pointer<NativeType> glMapTexture2Dintel(
int texture,
int level,
int access,
Pointer<Int32> stride,
Pointer<Uint32> layout,
) {
final glMapTexture2DintelAsFunction = _glMapTexture2Dintel
.cast<
NativeFunction<
Pointer<NativeType> Function(
Uint32 texture,
Int32 level,
Uint32 access,
Pointer<Int32> stride,
Pointer<Uint32> layout,
)
>
>()
.asFunction<
Pointer<NativeType> Function(
int texture,
int level,
int access,
Pointer<Int32> stride,
Pointer<Uint32> layout,
)
>();
return glMapTexture2DintelAsFunction(texture, level, access, stride, layout);
}