glVertexStream3dAti function opengl_glext

void glVertexStream3dAti(
  1. int stream,
  2. double x,
  3. double y,
  4. double z,
)
GLAPI void APIENTRY glVertexStream3dATI (GLenum stream, GLdouble x, GLdouble y, GLdouble z)

Implementation

void glVertexStream3dAti(int stream, double x, double y, double z) {
  final glVertexStream3dAtiAsFunction = _glVertexStream3dAti
      .cast<
        NativeFunction<
          Void Function(Uint32 stream, Double x, Double y, Double z)
        >
      >()
      .asFunction<void Function(int stream, double x, double y, double z)>();
  return glVertexStream3dAtiAsFunction(stream, x, y, z);
}