glGetAttachedShaders function opengl_glext
void
glGetAttachedShaders()
GLAPI void APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders)
Implementation
void glGetAttachedShaders(
int program,
int maxCount,
Pointer<Uint32> count,
Pointer<Uint32> shaders,
) {
final glGetAttachedShadersAsFunction = _glGetAttachedShaders
.cast<
NativeFunction<
Void Function(
Uint32 program,
Uint32 maxCount,
Pointer<Uint32> count,
Pointer<Uint32> shaders,
)
>
>()
.asFunction<
void Function(
int program,
int maxCount,
Pointer<Uint32> count,
Pointer<Uint32> shaders,
)
>();
return glGetAttachedShadersAsFunction(program, maxCount, count, shaders);
}