glGetAttachedShaders function opengl_glext

void glGetAttachedShaders(
  1. int program,
  2. int maxCount,
  3. Pointer<Uint32> count,
  4. Pointer<Uint32> shaders,
)
GLAPI void APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders)

Implementation

void glGetAttachedShaders(
  int program,
  int maxCount,
  Pointer<Uint32> count,
  Pointer<Uint32> shaders,
) {
  final glGetAttachedShadersAsFunction = _glGetAttachedShaders
      .cast<
        NativeFunction<
          Void Function(
            Uint32 program,
            Uint32 maxCount,
            Pointer<Uint32> count,
            Pointer<Uint32> shaders,
          )
        >
      >()
      .asFunction<
        void Function(
          int program,
          int maxCount,
          Pointer<Uint32> count,
          Pointer<Uint32> shaders,
        )
      >();
  return glGetAttachedShadersAsFunction(program, maxCount, count, shaders);
}