glClearNamedBufferData function opengl_glext

void glClearNamedBufferData(
  1. int buffer,
  2. int internalformat,
  3. int format,
  4. int type,
  5. Pointer<NativeType> data,
)
GLAPI void APIENTRY glClearNamedBufferData (GLuint buffer, GLenum internalformat, GLenum format, GLenum type, const void *data)

Implementation

void glClearNamedBufferData(
  int buffer,
  int internalformat,
  int format,
  int type,
  Pointer<NativeType> data,
) {
  final glClearNamedBufferDataAsFunction = _glClearNamedBufferData
      .cast<
        NativeFunction<
          Void Function(
            Uint32 buffer,
            Uint32 internalformat,
            Uint32 format,
            Uint32 type,
            Pointer<NativeType> data,
          )
        >
      >()
      .asFunction<
        void Function(
          int buffer,
          int internalformat,
          int format,
          int type,
          Pointer<NativeType> data,
        )
      >();
  return glClearNamedBufferDataAsFunction(
    buffer,
    internalformat,
    format,
    type,
    data,
  );
}