glClearNamedBufferData function opengl_glext
void
glClearNamedBufferData()
GLAPI void APIENTRY glClearNamedBufferData (GLuint buffer, GLenum internalformat, GLenum format, GLenum type, const void *data)
Implementation
void glClearNamedBufferData(
int buffer,
int internalformat,
int format,
int type,
Pointer<NativeType> data,
) {
final glClearNamedBufferDataAsFunction = _glClearNamedBufferData
.cast<
NativeFunction<
Void Function(
Uint32 buffer,
Uint32 internalformat,
Uint32 format,
Uint32 type,
Pointer<NativeType> data,
)
>
>()
.asFunction<
void Function(
int buffer,
int internalformat,
int format,
int type,
Pointer<NativeType> data,
)
>();
return glClearNamedBufferDataAsFunction(
buffer,
internalformat,
format,
type,
data,
);
}