glWindowPos4dMesa function opengl_glext

void glWindowPos4dMesa(
  1. double x,
  2. double y,
  3. double z,
  4. double w,
)
GLAPI void APIENTRY glWindowPos4dMESA (GLdouble x, GLdouble y, GLdouble z, GLdouble w)

Implementation

void glWindowPos4dMesa(double x, double y, double z, double w) {
  final glWindowPos4dMesaAsFunction = _glWindowPos4dMesa
      .cast<
        NativeFunction<Void Function(Double x, Double y, Double z, Double w)>
      >()
      .asFunction<void Function(double x, double y, double z, double w)>();
  return glWindowPos4dMesaAsFunction(x, y, z, w);
}