glCopyTextureSubImage3D function opengl_glext

void glCopyTextureSubImage3D(
  1. int texture,
  2. int level,
  3. int xoffset,
  4. int yoffset,
  5. int zoffset,
  6. int x,
  7. int y,
  8. int width,
  9. int height,
)
GLAPI void APIENTRY glCopyTextureSubImage3D (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)

Implementation

void glCopyTextureSubImage3D(
  int texture,
  int level,
  int xoffset,
  int yoffset,
  int zoffset,
  int x,
  int y,
  int width,
  int height,
) {
  final glCopyTextureSubImage3DAsFunction = _glCopyTextureSubImage3D
      .cast<
        NativeFunction<
          Void Function(
            Uint32 texture,
            Int32 level,
            Int32 xoffset,
            Int32 yoffset,
            Int32 zoffset,
            Int32 x,
            Int32 y,
            Uint32 width,
            Uint32 height,
          )
        >
      >()
      .asFunction<
        void Function(
          int texture,
          int level,
          int xoffset,
          int yoffset,
          int zoffset,
          int x,
          int y,
          int width,
          int height,
        )
      >();
  return glCopyTextureSubImage3DAsFunction(
    texture,
    level,
    xoffset,
    yoffset,
    zoffset,
    x,
    y,
    width,
    height,
  );
}