GLAPI void APIENTRY glBindVertexBuffer (GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride)
Implementation
void glBindVertexBuffer(
int bindingindex,
int buffer,
Pointer<NativeType> offset,
int stride,
) {
final glBindVertexBufferAsFunction = _glBindVertexBuffer
.cast<
NativeFunction<
Void Function(
Uint32 bindingindex,
Uint32 buffer,
Pointer<NativeType> offset,
Uint32 stride,
)
>
>()
.asFunction<
void Function(
int bindingindex,
int buffer,
Pointer<NativeType> offset,
int stride,
)
>();
return glBindVertexBufferAsFunction(bindingindex, buffer, offset, stride);
}