glBindVertexBuffer function opengl_glext

void glBindVertexBuffer(
  1. int bindingindex,
  2. int buffer,
  3. Pointer<NativeType> offset,
  4. int stride,
)
GLAPI void APIENTRY glBindVertexBuffer (GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride)

Implementation

void glBindVertexBuffer(
  int bindingindex,
  int buffer,
  Pointer<NativeType> offset,
  int stride,
) {
  final glBindVertexBufferAsFunction = _glBindVertexBuffer
      .cast<
        NativeFunction<
          Void Function(
            Uint32 bindingindex,
            Uint32 buffer,
            Pointer<NativeType> offset,
            Uint32 stride,
          )
        >
      >()
      .asFunction<
        void Function(
          int bindingindex,
          int buffer,
          Pointer<NativeType> offset,
          int stride,
        )
      >();
  return glBindVertexBufferAsFunction(bindingindex, buffer, offset, stride);
}