glTextureStorage3DMultisample function opengl_glext

void glTextureStorage3DMultisample(
  1. int texture,
  2. int samples,
  3. int internalformat,
  4. int width,
  5. int height,
  6. int depth,
  7. int fixedsamplelocations,
)
GLAPI void APIENTRY glTextureStorage3DMultisample (GLuint texture, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations)

Implementation

void glTextureStorage3DMultisample(
  int texture,
  int samples,
  int internalformat,
  int width,
  int height,
  int depth,
  int fixedsamplelocations,
) {
  final glTextureStorage3DMultisampleAsFunction = _glTextureStorage3DMultisample
      .cast<
        NativeFunction<
          Void Function(
            Uint32 texture,
            Uint32 samples,
            Uint32 internalformat,
            Uint32 width,
            Uint32 height,
            Uint32 depth,
            Int32 fixedsamplelocations,
          )
        >
      >()
      .asFunction<
        void Function(
          int texture,
          int samples,
          int internalformat,
          int width,
          int height,
          int depth,
          int fixedsamplelocations,
        )
      >();
  return glTextureStorage3DMultisampleAsFunction(
    texture,
    samples,
    internalformat,
    width,
    height,
    depth,
    fixedsamplelocations,
  );
}