glGetAttachedObjectsArb function opengl_glext

void glGetAttachedObjectsArb(
  1. Pointer<NativeType> containerObj,
  2. int maxCount,
  3. Pointer<Uint32> count,
  4. Pointer<Pointer<NativeType>> obj,
)
GLAPI void APIENTRY glGetAttachedObjectsARB (GLhandleARB containerObj, GLsizei maxCount, GLsizei *count, GLhandleARB *obj)

Implementation

void glGetAttachedObjectsArb(
  Pointer<NativeType> containerObj,
  int maxCount,
  Pointer<Uint32> count,
  Pointer<Pointer<NativeType>> obj,
) {
  final glGetAttachedObjectsArbAsFunction = _glGetAttachedObjectsArb
      .cast<
        NativeFunction<
          Void Function(
            Pointer<NativeType> containerObj,
            Uint32 maxCount,
            Pointer<Uint32> count,
            Pointer<Pointer<NativeType>> obj,
          )
        >
      >()
      .asFunction<
        void Function(
          Pointer<NativeType> containerObj,
          int maxCount,
          Pointer<Uint32> count,
          Pointer<Pointer<NativeType>> obj,
        )
      >();
  return glGetAttachedObjectsArbAsFunction(containerObj, maxCount, count, obj);
}