glVertexStream3iAti function opengl_glext

void glVertexStream3iAti(
  1. int stream,
  2. int x,
  3. int y,
  4. int z,
)
GLAPI void APIENTRY glVertexStream3iATI (GLenum stream, GLint x, GLint y, GLint z)

Implementation

void glVertexStream3iAti(int stream, int x, int y, int z) {
  final glVertexStream3iAtiAsFunction = _glVertexStream3iAti
      .cast<
        NativeFunction<Void Function(Uint32 stream, Int32 x, Int32 y, Int32 z)>
      >()
      .asFunction<void Function(int stream, int x, int y, int z)>();
  return glVertexStream3iAtiAsFunction(stream, x, y, z);
}