glTexturePageCommitmentMemNv function opengl_glext
void
glTexturePageCommitmentMemNv()
GLAPI void APIENTRY glTexturePageCommitmentMemNV (GLuint texture, GLint layer, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLuint memory, GLuint64 offset, GLboolean commit)
Implementation
void glTexturePageCommitmentMemNv(
int texture,
int layer,
int level,
int xoffset,
int yoffset,
int zoffset,
int width,
int height,
int depth,
int memory,
int offset,
int commit,
) {
final glTexturePageCommitmentMemNvAsFunction = _glTexturePageCommitmentMemNv
.cast<
NativeFunction<
Void Function(
Uint32 texture,
Int32 layer,
Int32 level,
Int32 xoffset,
Int32 yoffset,
Int32 zoffset,
Uint32 width,
Uint32 height,
Uint32 depth,
Uint32 memory,
Uint64 offset,
Int32 commit,
)
>
>()
.asFunction<
void Function(
int texture,
int layer,
int level,
int xoffset,
int yoffset,
int zoffset,
int width,
int height,
int depth,
int memory,
int offset,
int commit,
)
>();
return glTexturePageCommitmentMemNvAsFunction(
texture,
layer,
level,
xoffset,
yoffset,
zoffset,
width,
height,
depth,
memory,
offset,
commit,
);
}