GLAPI void APIENTRY glNormal3fVertex3fSUN (GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z)
Implementation
void glNormal3fVertex3fSun(
double nx,
double ny,
double nz,
double x,
double y,
double z,
) {
final glNormal3fVertex3fSunAsFunction = _glNormal3fVertex3fSun
.cast<
NativeFunction<
Void Function(Float nx, Float ny, Float nz, Float x, Float y, Float z)
>
>()
.asFunction<
void Function(
double nx,
double ny,
double nz,
double x,
double y,
double z,
)
>();
return glNormal3fVertex3fSunAsFunction(nx, ny, nz, x, y, z);
}