GLAPI void APIENTRY glTextureRangeAPPLE (GLenum target, GLsizei length, const void *pointer)
Implementation
void glTextureRangeApple(int target, int length, Pointer<NativeType> pointer) {
final glTextureRangeAppleAsFunction = _glTextureRangeApple
.cast<
NativeFunction<
Void Function(
Uint32 target,
Uint32 length,
Pointer<NativeType> pointer,
)
>
>()
.asFunction<
void Function(int target, int length, Pointer<NativeType> pointer)
>();
return glTextureRangeAppleAsFunction(target, length, pointer);
}