glProgramUniform2d function opengl_glext

void glProgramUniform2d(
  1. int program,
  2. int location,
  3. double v0,
  4. double v1,
)
GLAPI void APIENTRY glProgramUniform2d (GLuint program, GLint location, GLdouble v0, GLdouble v1)

Implementation

void glProgramUniform2d(int program, int location, double v0, double v1) {
  final glProgramUniform2dAsFunction = _glProgramUniform2d
      .cast<
        NativeFunction<
          Void Function(Uint32 program, Int32 location, Double v0, Double v1)
        >
      >()
      .asFunction<
        void Function(int program, int location, double v0, double v1)
      >();
  return glProgramUniform2dAsFunction(program, location, v0, v1);
}