glDeformationMap3fSgix function opengl_glext

void glDeformationMap3fSgix(
  1. int target,
  2. double u1,
  3. double u2,
  4. int ustride,
  5. int uorder,
  6. double v1,
  7. double v2,
  8. int vstride,
  9. int vorder,
  10. double w1,
  11. double w2,
  12. int wstride,
  13. int worder,
  14. Pointer<Float> points,
)
GLAPI void APIENTRY glDeformationMap3fSGIX (GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, GLfloat w1, GLfloat w2, GLint wstride, GLint worder, const GLfloat *points)

Implementation

void glDeformationMap3fSgix(
  int target,
  double u1,
  double u2,
  int ustride,
  int uorder,
  double v1,
  double v2,
  int vstride,
  int vorder,
  double w1,
  double w2,
  int wstride,
  int worder,
  Pointer<Float> points,
) {
  final glDeformationMap3fSgixAsFunction = _glDeformationMap3fSgix
      .cast<
        NativeFunction<
          Void Function(
            Uint32 target,
            Float u1,
            Float u2,
            Int32 ustride,
            Int32 uorder,
            Float v1,
            Float v2,
            Int32 vstride,
            Int32 vorder,
            Float w1,
            Float w2,
            Int32 wstride,
            Int32 worder,
            Pointer<Float> points,
          )
        >
      >()
      .asFunction<
        void Function(
          int target,
          double u1,
          double u2,
          int ustride,
          int uorder,
          double v1,
          double v2,
          int vstride,
          int vorder,
          double w1,
          double w2,
          int wstride,
          int worder,
          Pointer<Float> points,
        )
      >();
  return glDeformationMap3fSgixAsFunction(
    target,
    u1,
    u2,
    ustride,
    uorder,
    v1,
    v2,
    vstride,
    vorder,
    w1,
    w2,
    wstride,
    worder,
    points,
  );
}