glVertexAttribP3uiv function opengl_glext

void glVertexAttribP3uiv(
  1. int index,
  2. int type,
  3. int normalized,
  4. Pointer<Uint32> value,
)
GLAPI void APIENTRY glVertexAttribP3uiv (GLuint index, GLenum type, GLboolean normalized, const GLuint *value)

Implementation

void glVertexAttribP3uiv(
  int index,
  int type,
  int normalized,
  Pointer<Uint32> value,
) {
  final glVertexAttribP3uivAsFunction = _glVertexAttribP3uiv
      .cast<
        NativeFunction<
          Void Function(
            Uint32 index,
            Uint32 type,
            Int32 normalized,
            Pointer<Uint32> value,
          )
        >
      >()
      .asFunction<
        void Function(
          int index,
          int type,
          int normalized,
          Pointer<Uint32> value,
        )
      >();
  return glVertexAttribP3uivAsFunction(index, type, normalized, value);
}