GLAPI void APIENTRY glVertexAttribP3uiv (GLuint index, GLenum type, GLboolean normalized, const GLuint *value)
Implementation
void glVertexAttribP3uiv(
int index,
int type,
int normalized,
Pointer<Uint32> value,
) {
final glVertexAttribP3uivAsFunction = _glVertexAttribP3uiv
.cast<
NativeFunction<
Void Function(
Uint32 index,
Uint32 type,
Int32 normalized,
Pointer<Uint32> value,
)
>
>()
.asFunction<
void Function(
int index,
int type,
int normalized,
Pointer<Uint32> value,
)
>();
return glVertexAttribP3uivAsFunction(index, type, normalized, value);
}