void
glTexBufferArb(
- int target,
- int internalformat,
- int buffer
)
GLAPI void APIENTRY glTexBufferARB (GLenum target, GLenum internalformat, GLuint buffer)
Implementation
void glTexBufferArb(int target, int internalformat, int buffer) {
final glTexBufferArbAsFunction = _glTexBufferArb
.cast<
NativeFunction<
Void Function(Uint32 target, Uint32 internalformat, Uint32 buffer)
>
>()
.asFunction<void Function(int target, int internalformat, int buffer)>();
return glTexBufferArbAsFunction(target, internalformat, buffer);
}