glTexBufferArb function opengl_glext

void glTexBufferArb(
  1. int target,
  2. int internalformat,
  3. int buffer
)
GLAPI void APIENTRY glTexBufferARB (GLenum target, GLenum internalformat, GLuint buffer)

Implementation

void glTexBufferArb(int target, int internalformat, int buffer) {
  final glTexBufferArbAsFunction = _glTexBufferArb
      .cast<
        NativeFunction<
          Void Function(Uint32 target, Uint32 internalformat, Uint32 buffer)
        >
      >()
      .asFunction<void Function(int target, int internalformat, int buffer)>();
  return glTexBufferArbAsFunction(target, internalformat, buffer);
}