glMultiModeDrawElementsIbm function opengl_glext

void glMultiModeDrawElementsIbm(
  1. Pointer<Uint32> mode,
  2. Pointer<Uint32> count,
  3. int type,
  4. Pointer<Pointer<NativeType>> indices,
  5. int primcount,
  6. int modestride,
)
GLAPI void APIENTRY glMultiModeDrawElementsIBM (const GLenum *mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei primcount, GLint modestride)

Implementation

void glMultiModeDrawElementsIbm(
  Pointer<Uint32> mode,
  Pointer<Uint32> count,
  int type,
  Pointer<Pointer<NativeType>> indices,
  int primcount,
  int modestride,
) {
  final glMultiModeDrawElementsIbmAsFunction = _glMultiModeDrawElementsIbm
      .cast<
        NativeFunction<
          Void Function(
            Pointer<Uint32> mode,
            Pointer<Uint32> count,
            Uint32 type,
            Pointer<Pointer<NativeType>> indices,
            Uint32 primcount,
            Int32 modestride,
          )
        >
      >()
      .asFunction<
        void Function(
          Pointer<Uint32> mode,
          Pointer<Uint32> count,
          int type,
          Pointer<Pointer<NativeType>> indices,
          int primcount,
          int modestride,
        )
      >();
  return glMultiModeDrawElementsIbmAsFunction(
    mode,
    count,
    type,
    indices,
    primcount,
    modestride,
  );
}