glMapVertexAttrib1dApple function opengl_glext
void
glMapVertexAttrib1dApple()
GLAPI void APIENTRY glMapVertexAttrib1dAPPLE (GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points)
Implementation
void glMapVertexAttrib1dApple(
int index,
int size,
double u1,
double u2,
int stride,
int order,
Pointer<Double> points,
) {
final glMapVertexAttrib1dAppleAsFunction = _glMapVertexAttrib1dApple
.cast<
NativeFunction<
Void Function(
Uint32 index,
Uint32 size,
Double u1,
Double u2,
Int32 stride,
Int32 order,
Pointer<Double> points,
)
>
>()
.asFunction<
void Function(
int index,
int size,
double u1,
double u2,
int stride,
int order,
Pointer<Double> points,
)
>();
return glMapVertexAttrib1dAppleAsFunction(
index,
size,
u1,
u2,
stride,
order,
points,
);
}