glMapBufferArb function opengl_glext

Pointer<NativeType> glMapBufferArb(
  1. int target,
  2. int access
)
GLAPI void *APIENTRY glMapBufferARB (GLenum target, GLenum access)

Implementation

Pointer<NativeType> glMapBufferArb(int target, int access) {
  final glMapBufferArbAsFunction = _glMapBufferArb
      .cast<
        NativeFunction<
          Pointer<NativeType> Function(Uint32 target, Uint32 access)
        >
      >()
      .asFunction<Pointer<NativeType> Function(int target, int access)>();
  return glMapBufferArbAsFunction(target, access);
}