glMultiDrawArraysIndirectBindlessNv function opengl_glext

void glMultiDrawArraysIndirectBindlessNv(
  1. int mode,
  2. Pointer<NativeType> indirect,
  3. int drawCount,
  4. int stride,
  5. int vertexBufferCount,
)
GLAPI void APIENTRY glMultiDrawArraysIndirectBindlessNV (GLenum mode, const void *indirect, GLsizei drawCount, GLsizei stride, GLint vertexBufferCount)

Implementation

void glMultiDrawArraysIndirectBindlessNv(
  int mode,
  Pointer<NativeType> indirect,
  int drawCount,
  int stride,
  int vertexBufferCount,
) {
  final glMultiDrawArraysIndirectBindlessNvAsFunction =
      _glMultiDrawArraysIndirectBindlessNv
          .cast<
            NativeFunction<
              Void Function(
                Uint32 mode,
                Pointer<NativeType> indirect,
                Uint32 drawCount,
                Uint32 stride,
                Int32 vertexBufferCount,
              )
            >
          >()
          .asFunction<
            void Function(
              int mode,
              Pointer<NativeType> indirect,
              int drawCount,
              int stride,
              int vertexBufferCount,
            )
          >();
  return glMultiDrawArraysIndirectBindlessNvAsFunction(
    mode,
    indirect,
    drawCount,
    stride,
    vertexBufferCount,
  );
}