glMultiDrawArraysIndirectBindlessNv function opengl_glext
void
glMultiDrawArraysIndirectBindlessNv()
GLAPI void APIENTRY glMultiDrawArraysIndirectBindlessNV (GLenum mode, const void *indirect, GLsizei drawCount, GLsizei stride, GLint vertexBufferCount)
Implementation
void glMultiDrawArraysIndirectBindlessNv(
int mode,
Pointer<NativeType> indirect,
int drawCount,
int stride,
int vertexBufferCount,
) {
final glMultiDrawArraysIndirectBindlessNvAsFunction =
_glMultiDrawArraysIndirectBindlessNv
.cast<
NativeFunction<
Void Function(
Uint32 mode,
Pointer<NativeType> indirect,
Uint32 drawCount,
Uint32 stride,
Int32 vertexBufferCount,
)
>
>()
.asFunction<
void Function(
int mode,
Pointer<NativeType> indirect,
int drawCount,
int stride,
int vertexBufferCount,
)
>();
return glMultiDrawArraysIndirectBindlessNvAsFunction(
mode,
indirect,
drawCount,
stride,
vertexBufferCount,
);
}