glGetActiveUniformsiv function opengl_glext

void glGetActiveUniformsiv(
  1. int program,
  2. int uniformCount,
  3. Pointer<Uint32> uniformIndices,
  4. int pname,
  5. Pointer<Int32> params,
)
GLAPI void APIENTRY glGetActiveUniformsiv (GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params)

Implementation

void glGetActiveUniformsiv(
  int program,
  int uniformCount,
  Pointer<Uint32> uniformIndices,
  int pname,
  Pointer<Int32> params,
) {
  final glGetActiveUniformsivAsFunction = _glGetActiveUniformsiv
      .cast<
        NativeFunction<
          Void Function(
            Uint32 program,
            Uint32 uniformCount,
            Pointer<Uint32> uniformIndices,
            Uint32 pname,
            Pointer<Int32> params,
          )
        >
      >()
      .asFunction<
        void Function(
          int program,
          int uniformCount,
          Pointer<Uint32> uniformIndices,
          int pname,
          Pointer<Int32> params,
        )
      >();
  return glGetActiveUniformsivAsFunction(
    program,
    uniformCount,
    uniformIndices,
    pname,
    params,
  );
}