glGetActiveUniformsiv function opengl_glext
void
glGetActiveUniformsiv()
GLAPI void APIENTRY glGetActiveUniformsiv (GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params)
Implementation
void glGetActiveUniformsiv(
int program,
int uniformCount,
Pointer<Uint32> uniformIndices,
int pname,
Pointer<Int32> params,
) {
final glGetActiveUniformsivAsFunction = _glGetActiveUniformsiv
.cast<
NativeFunction<
Void Function(
Uint32 program,
Uint32 uniformCount,
Pointer<Uint32> uniformIndices,
Uint32 pname,
Pointer<Int32> params,
)
>
>()
.asFunction<
void Function(
int program,
int uniformCount,
Pointer<Uint32> uniformIndices,
int pname,
Pointer<Int32> params,
)
>();
return glGetActiveUniformsivAsFunction(
program,
uniformCount,
uniformIndices,
pname,
params,
);
}