glFlushVertexArrayRangeApple function opengl_glext

void glFlushVertexArrayRangeApple(
  1. int length,
  2. Pointer<NativeType> pointer
)
GLAPI void APIENTRY glFlushVertexArrayRangeAPPLE (GLsizei length, void *pointer)

Implementation

void glFlushVertexArrayRangeApple(int length, Pointer<NativeType> pointer) {
  final glFlushVertexArrayRangeAppleAsFunction = _glFlushVertexArrayRangeApple
      .cast<
        NativeFunction<
          Void Function(Uint32 length, Pointer<NativeType> pointer)
        >
      >()
      .asFunction<void Function(int length, Pointer<NativeType> pointer)>();
  return glFlushVertexArrayRangeAppleAsFunction(length, pointer);
}