glFlushVertexArrayRangeApple function opengl_glext
GLAPI void APIENTRY glFlushVertexArrayRangeAPPLE (GLsizei length, void *pointer)
Implementation
void glFlushVertexArrayRangeApple(int length, Pointer<NativeType> pointer) {
final glFlushVertexArrayRangeAppleAsFunction = _glFlushVertexArrayRangeApple
.cast<
NativeFunction<
Void Function(Uint32 length, Pointer<NativeType> pointer)
>
>()
.asFunction<void Function(int length, Pointer<NativeType> pointer)>();
return glFlushVertexArrayRangeAppleAsFunction(length, pointer);
}