void
glRenderbufferStorage(
 - int target, 
- int internalformat, 
- int width, 
- int height, 
) 
    
  GLAPI void APIENTRY glRenderbufferStorage (GLenum target, GLenum internalformat, GLsizei width, GLsizei height)
 
    
  Implementation
  void glRenderbufferStorage(
  int target,
  int internalformat,
  int width,
  int height,
) {
  final glRenderbufferStorageAsFunction = _glRenderbufferStorage
      .cast<
        NativeFunction<
          Void Function(
            Uint32 target,
            Uint32 internalformat,
            Uint32 width,
            Uint32 height,
          )
        >
      >()
      .asFunction<
        void Function(int target, int internalformat, int width, int height)
      >();
  return glRenderbufferStorageAsFunction(target, internalformat, width, height);
}