glClearBufferData function opengl_glext

void glClearBufferData(
  1. int target,
  2. int internalformat,
  3. int format,
  4. int type,
  5. Pointer<NativeType> data,
)
GLAPI void APIENTRY glClearBufferData (GLenum target, GLenum internalformat, GLenum format, GLenum type, const void *data)

Implementation

void glClearBufferData(
  int target,
  int internalformat,
  int format,
  int type,
  Pointer<NativeType> data,
) {
  final glClearBufferDataAsFunction = _glClearBufferData
      .cast<
        NativeFunction<
          Void Function(
            Uint32 target,
            Uint32 internalformat,
            Uint32 format,
            Uint32 type,
            Pointer<NativeType> data,
          )
        >
      >()
      .asFunction<
        void Function(
          int target,
          int internalformat,
          int format,
          int type,
          Pointer<NativeType> data,
        )
      >();
  return glClearBufferDataAsFunction(
    target,
    internalformat,
    format,
    type,
    data,
  );
}